Best fallout shelter pets8/26/2023 ![]() Overseer Emma said Bigsby stopped by their Vault. Hopefully, the Dwellers have him.īigsby wasn't in Vault 199, but a member told me he may be in their sister Vault: 899. The Raiders mentioned Bigsby may have fled to Vault 199. The Raiders are using it as a hideout, so I'll need to be careful. I need to search an old warehouse to try and find Bigsby. Assemble a rescue team and find the source! You've picked up a distress call from an abandoned building. This questline will become available after completing Vaultopolis. Save him!įind Preston Garvey in the Kendall Hospital. Minuteman Preston Garvey has gotten himself stuck in the Kendall Hospital surrounded by Feral Ghouls and who knows what else. Save the kidnapped settlers in Vault 778. Maybe they know where Preston Garvey went. Some Raiders have kidnapped some settlers and have them held hostage at Vault 778. Word is, they have info on Preston Garvey. Search for Preston in the Corvega Factory.Ī group of settlers is stuck in a Mole rat den. The path has led you to the home of Road Rash and his gang of Raiders! Find out if they know anything. Search for clues to Preston Garvey's location. Time to step in and save the day!įamed Minuteman, Preston Garvey, has gone missing! Search for clues to his whereabouts at his last known location. Raiders are trying to ransom synths back to the Institute. Check in with them and make sure they're all right. Railroad agents managed to evade capture and headed for one of their safehouses. They need to be found before something horrible happens! Synths and their Railroad supporters were captured by Raiders. Find and rescue them before it's too late. As such, the enemy composition, placement, loot, and rewards will vary between players.Īll active quests move to the far right of the quests menu.Ī group known as "The Railroad" was trying to sneak refugees through the area, when they were captured by Raiders. Notably, all locations are procedurally generated based on properties specified by the quest. Quests are typically linked into larger quest lines, although there is a number of standalone quests. Dwellers can be placed on quests to secure resources for the Vault from certain locations across the wasteland. 3.11 Journey to the Center of VaultopolisĪdded with patch 1.5 in July 2016, the quests expand upon the Exploring mechanic of Fallout Shelter.3.10 Horsemen of the Post-Apocalypse Part 3.3.9 Horsemen of the Post-Apocalypse Part 2.3.8 Horsemen of the Post-Apocalypse Part 1.Just bear in mind that you will need to be at a certain level to attempt some of them. So don’t miss out! Each one of these comes with its own special rewards, including blueprints, special weapons, and outfits. There is a long list of quests to choose from, including daily and seasonal events. These objectives are a bit more involved than the other ones available, forcing you to exterminate irradiated creatures in the wasteland, rescue characters, or locate more information on the wasteland. On top of this, you can now also send teams of vault dwellers out on specific quests if you have a constructed overseer’s office in your vault. Don’t forget to claim your reward once you’ve finished an objective so that you can make room for a new one. You can delete one objective a day if you’ve been given something that’s just beyond your ability at the moment. You’ll always have three objectives, such as earning a certain number of caps or arming a set number of dwellers, and completing them will earn you rewards the harder an objective, the more loot you receive for completing it, with the really good ones netting you a goodie-stuffed lunchbox. Once you’ve added enough dwellers to your vault, you can build training rooms that will increase particular stats, and you can also dress your dwellers in different stat-boosting outfits. They're also more likely to find rare objects in the wasteland if you send them out for a spell. Luck: Lucky dwellers can fit just about anywhere, since rushing production is more likely to succeed with them around. Intelligence: Intelligent dwellers pick up on complex subjects quickly, making them perfect for work in medical bays or science laboratory.Īgility: Dwellers with high agility are nimble and quick on their feet, and are best suited to work in restaurants. They are also better flirters and will sweep other dwellers off their feet faster, so they're your best bet for growing the population of your vault in a hurry. Endurance: Dwellers with high endurance can withstand a lot of punishment, and are best suited for exploring the wasteland or for manning Nuka-Cola production plants.Ĭharisma: Charismatic dwellers are your most charming citizens and are best suited for work in radio stations.
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